Since it’s completion in may of last year, Loominary has been getting international recognition. And its no wonder: With concept creators Dr. Anne Sullivan and Dr. Josh McCoy mentoring coding sorceress Sarah Hendricks and I, we were able to create something that has enchanted people of all ages. I can’t begin to tell you how lucky I am to have the had the privilege to write stories for the loom and to have collaborated with such wonderful designers. And as our little loom travels and begins the path to its second iteration, I wanted to mention times when Loominary was featured in conferences and on new sites. If new articles are written or new conferences are attended, this list will update, stay tuned!
And if you’d like to try to make a Loominary game yourself, please feel free to look at our github repository for a list of resources and our code.
In the News:
- Venture Beat gave a brief mention about Loominary when talking to Indie Designer Chris Totten about the Smithsonian American Art Museum (SAAM) Arcade.
- Slate did a feature on Loominary for it’s Future Tense blog. It goes in depth about the thought process and design ideas of the loom as well as other experiences that use physical textile interfaces.
- The RFID Journal did an exclusive feature on the loom and the more technical and physical aspects of the design.
- Electronic Literature Organization Conference- July 2017
- SAAM Arcade- August 2017
- Tangible, Embedded and Embodied Interaction (TEI) Conference- March 2018