The Wilson Center: Selected Prototypes

As my contract with The Wilson Center’s Serious Games Initiative comes to a close, I wanted to do a walk through of some of the projects I have worked on over the past year. Working at the think tank has been pretty eye opening for me: I have been able to connect and work with people who are passionate about research in multiple areas and who support games as a medium for informing the public. My work with the Wilson Center has traveled to other countries, been viewed by people across the globe, and has allowed me to meet some of the best in the serious games space. I’ll carry the lessons and opportunities with me for a lifetime.

Here is a look at some of the prototypes I made during my time at the center :

Continue reading The Wilson Center: Selected Prototypes

Working with A* and Teleporters

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I now know the basics of AI Pathfinding! I had the opportunity to work on a project that allowed a little bot to get to a goal planet using A* Pathfinding.

It calculates the easiest distance to take towards the planet while considering gravity and teleporters.

I worked on creating the grid space that A* would use for calculation and the basic code for the teleporters.