
Bri Williams is a Giant Goth Goblin™ creating narrative worlds for games. Her passion for games started young when she secretly played Mortal Kombat with her cousins and openly played Spyro the Dragon with her mom. Bri would continue to play all forms of games as she grew up, even when she left for New York to get her Bachelor’s in Film Production.
However, Bri decided to change her focus from cinematography to games when she went on an hour-long, ugly cry-rant to her mother after watching the 2013 E3 trailer for Kingdom Hearts III. This led her to American University, where she got her Master’s in Game Design from the AU Game Lab with a focus in narrative design. After working in Games Research, QA, and Narrative Freelance, Bri eventually ended up at Crytek where she worked on Hunt: Showdown 1986 and the early stages of Crysis 4 (Working Title) for 3 years. Currently she is at Remedy Entertainment, where she’s working on CONTROL Resonant.
Bri has a penchant for both the occult and the cute, with her love of ghosts and skeletons battling with her weakness for pastels and baby animals. When Bri isn’t making or playing games, she is doodling in one of her thousands of sketchbooks, running TTRPGs, reading graphic novels, or spending a quiet night knitting and listening to horror audiobooks.
If you’d like to keep up to date with her work and hobbies, visit her on Bluesky: dazzlingcadaver.bsky.social