Below is a list of events where I have either spoken publicly or exhibitions of my work where I have been present:
Games + Summit
January 17, 2017
Speaker for the Storytelling track. Discussed how narrative devices are used in conjunction with design and audio in horror and survival horror games.
Participated in a post-talk Q&A panel
SAAM ARCADE
August 5-6, 2017
Exhibitor for Loominary during the arcade. Featured in multiple interviews and features around the event.
Introducing Petronia: A Launch and Discussion on Gaming for Good Governance
June 13, 2018
Part of an interactive panel and discussion with fellow game designers and academics on the newly published game by NRGI and game design practices when using subjects that revolve around policy.
The Hunter’s Journey: Narrative Design for Live Games
October 9, 2022
Since 2018, Hunt: Showdown has impacted the Battle Royale genre. This is thanks to not only exciting mechanics but lore that piques the curiosity of its player base. For four years stories have been shared with players that have helped enrich 1890’s Louisiana, however, this hasn’t been without its challenges. In this talk, members of the narrative team for Hunt will explain how they navigate the challenges of narrative design for a live game so players can engage with the bayou on a deeper level.