Talks and Appearances

Below are a list of events where I have either spoken publicly or exhibitions of my work where I have been present:

Games + Summit

January 17, 2017

Speaker for the Story telling track. Discussed how narrative devices are used in conjunction with design and audio in horror and survival horror games.

Participated in an post-talk Q&A panel

SAAM ARCADE

August 5-6, 2017

Exhibitor for Loominary during the arcade, featured in multiple interviews and features around the event.

Introducing Petronia: A Launch and Discussion on Gaming for Good Governance

June 13, 2018

Part of an interactive panel and discussion with fellow game designers and academics on newly published game by NRGI and game design practices when using subjects that revolve around policy.