Brittany Williams

Game/Narrative Designer * AI Researcher * Budding Games Scholar

Woodbridge, VA 22193 ~ 703-300-2536 ~     ~



American University, Washington, D.C.                                                                                                                   May 2017

MA Game Design

  • Overall GPA: 3.8

St. John’s University, Staten Island, NY                                                                                                                   May 2015

BS Film and Television Production

  • Cumulative Index: 3.3


  • Trained in Unity and Unreal Engine, Construct 2, and Twine
  • Knowledge of C# and C++
  • Knowledge of Pyxel Edit, Graphics Gale, Maya, Blender, Photoshop, After Effects
  • Fluent in Microsoft Office and Adobe Creative suites


Camp Counselor: GMG Fellowship Program, Girls Make Games Raleigh-Durham, NC

July 10- July 28

  • Guide 1-2 teams of 3 students each through game development
  • Work with students to program and debug games
  • Lead team discussions
  •  Be a role model
  • Help plan, design, and delegate
  • Collaborate with guests and staff

Lead Game/Narrative Designer, Loominary Washington, D.C.

Jan. 2017- Present

  • Generate outlines and drafts with team members to create a compelling story line
  • Research topics around Greek myth and interpretations of legends
  • Write interactive story scripts that are compatible with the game’s unique game controller
  • Conduct player testing to measure level of interactivity between the game and loom controller
  • Participate in bi-weekly meetings with team, to ensure development timeline is running smoothly

Intern, Molecular Jig Games, Washington D.C.

Sept 2016-Present

  • Design, program and test a multi-platform health and education game focused on purposely teaching the end user about immune defense
  • Conduct quality assurance testing, give input on user design and provide “Screenshot Saturday” demos to incorporate player feedback and increase fan base
  • Design flow charts, with team of three, to organize production cycles until launch
  • Craft and edit WordPress blogs to promote upcoming events and highlight recent gaming achievements
  • Manage Twitter and Facebook pages for updates and company news; increased followers by 15%


Researcher/Designer, Do I See What You See? Washington, D.C.

Oct. 2016

  • Played a key role in the creation of a proposal to the National Science Foundation to fund the development of an informal science education program “Do I See What You See? Explorations of Subjective Perception.”
  • If awarded, the $292K project would create an online web experience that allows students and the public to explore recent discoveries of how each of us perceives the world in subtle, subjective ways.


Game Author, Educational Testing Service (ETS), Princeton NJ (Remote)                               

Feb 2016-May 2016

  • Craft dialogue options for Non-Player Characters
  • Aid the creation of models for dialogue trees
  • Liaised with the production team in Princeton, NJ to collaborate ideas
  • Taught and implemented a unique authoring tool for nuanced AI


Graduate Assistant, American University, Washington, D.C.

Aug 2015-May 2016

  • Proofed research, collected data and organized events for the Game Lab
  • Support game lab objectives through the production of game or project using industry appropriate tools



  • East Coast Games Conference- April 2016
  • Games+ Summit- August 2016
  • Electronic Literature Organization Conference- July 2017
  • Smithsonian American Art Museum Arcade- August 2017



  • Freelancer/Post Production, Washington, DC; Sept 2016-present
  • Writing SIG Member, International Game Developers Assoc. (IDGA), Washington, DC; Aug 2016-present
  • Crew Member, Tribeca Film Festival, New York, NY; April 2013