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Brittany Williams

Websites, Portfolios, Profiles



Game designer who specializes in narrative and artificial intelligence
with a background in film production. My 2 years in the games industry
includes my work going on display in museums and conferences across the
globe, crafting serious games to help environmental NGOs, and working
with young girls to teach them how to make games. I’m a resourceful and
hard-working developer looking to collaborate with writing staff and
others to make compelling and immersive video games.


  • Unity
  • C#
  • Unreal
  • C
  • Agile & Scrum Development
  • Game Design Documentation
  • Twine
  • Adobe Creative Suite
  • Microsoft Office
  • Maya


Game Design Intern | The Wilson Center: Serious Games Initiative
Washington, DC                                                                                                 Aug 2017 to Current

  • Develop and program prototypes and In-house games using the Unity Game Engine
  • Craft storyboards and wireframes for upcoming projects and proposals
  • Attend weekly development meetings with outside game designers
  • Collaborate with clients on the development of serious games
  • Conduct independent research on science and technology innovation issues
  • Aid in the research development of grant proposals
  • Write articles and blog posts for the STIP website

Counselor | Girls Make Games
Durham, NC                                                                                                        
Jun 2017 to Jul 2017

  • Guided 2 teams of 3 students through game development
  • Worked with students to program and debug games
  • Lead team discussions and lessons on aspects of game development
  • Part of the inaugural GMG Summer Fellowship Program which provides participants an insider’s view of the industry, an opportunity to teach game development by mentoring kids, and access to unique networking and coaching opportunities.


Lead Narrative Designer | Loominary
Washington, DC
                                                                                                Jan 2017 to Mar 2018

  • Generate outlines and drafts with team members to create compelling storytelling
  • Collaborate with programmer on the look and design of the UI
  • Write interactive story scripts that are compatible with the game’s unique game controller
  • Conduct player testing to measure level of interactivity between the game and loom controller
  • Loominary has been featured in the Smithsonian American Art Museum, Electronic
    Literature Organization Conference, and Tangible Electronic Interface

Researcher/Designer | American University Game Lab
Washington, DC
                                                                                                 Oct 2016 to Oct 2016
Played a key role in the creation of a proposal to the National Science
Foundation to fund the development of an informal science education
program “Do I See What You See? Explorations of Subjective Perception.”

Intern | Molecular Jig Games
Washington, DC
                                                                                                Sep 2016 to Feb 2017

  • Design, program and test a multi-platform health and education game focused on purposely teaching the end user about immune defense
  • Conduct quality assurance testing, give input on user design and provide “Screenshot Saturday” demos to incorporate player feedback and increase fan base
  • Craft and edit WordPress blogs to promote upcoming events and highlight recent gaming achievements
  • Manage Twitter and Facebook pages for updates and company news; increased followers by 15%

Game Author | Educational Testing Service
Washington, DC
                                                                                               Feb 2016 to May 2016

  • Contribute to a million dollar NSF funded game
  • Craft dialogue options for Non-Player Characters
  • Aid the creation of models for dialogue trees
  • Liaised with the production team in Princeton, NJ to collaborate on ideas


  • American University, Washington D.C. | M.A. Game Design

    • GPA: 3.8
  • St. John’s University, Staten Island N.Y. | B.S. Film/Television Production
    • GPA: 3.3
  • St. John’s University, Staten Island N.Y. |A.A.S. Mass Communications
    • GPA: 3.3

Activities and Honors

International Game Developer’s Association Member
  • Member: Writing SIG
  • Member: Blacks in Games